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	Charnel Cinderhouse
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		<h1 class="monster">Charnel Cinderhouse<br/><span class="type">Large natural animate  (fire, undead)</span><br/><span class="level">Level 9 Solo Soldier<span class="xp"> XP 2000</span></span> </h1> <p class="flavor"><b>Initiative</b> +8 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Senses</b> Perception +5; darkvision<br/><b>Charnel Blaze</b> (Fire) aura 2; any enemy that starts its turn within the aura takes 10 fire damage.<br/><b>HP</b> 392; <b>Bloodied</b> 196<br/><b>AC</b> 27; <b>Fortitude</b> 25, <b>Reflex</b> 22, <b>Will</b> 23<br/><b>Immune</b> disease, poison; <b>Resist</b> 10 fire, 10 necrotic;  <b>Vulnerable</b> 5 radiant<br/><b>Saving Throws</b> +5<br/><b>Speed</b> 5<br/><b>Action Points</b> 2</p><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" /> <b>Charnel Slam</b> (standard, at-will) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>Fire, Necrotic</b></p><p class="flavorIndent">Reach 2; +16 vs AC; 2d6+6 necrotic damage, and ongoing 5 fire damage (save ends). </p><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/Z2a.gif" /> <b>Prison of Flame and Bones</b> (standard, at-will) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>Fire, Necrotic</b></p><p class="flavorIndent">+16 vs AC; 2d8+6 fire and necrotic damage, and the target is grabbed. </p><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/Z2a.gif" /> <b>Crushing Prison</b> (free 1/round, at-will) </p><p class="flavorIndent">Targets a creature grabbed by the charnel cinderhouse; 2d6 + 6 damage (no attack roll required)</p><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/Z2a.gif" /> <b>Charnel Action</b> (free, when an enemy within 2 squares of the cinderhouse is reduced to 0 hit points or fewer, at-will) </p><p class="flavorIndent">Make a charnel slam attack against the triggering creature.</p><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" /> <b>Charnel Pyre</b> ( when first bloodied and again when the charnel cinderhouse is reduced to 0 hit points, ) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>Fire, Necrotic</b></p><p class="flavorIndent">Close burst 3; +13 vs Fortitude; 2d6 fire damage plus 2d6 necrotic damage. Miss: Half damage. </p><p class="flavor alt"> <b>Rejuvenation</b></p><p class="flavorIndent">A charnel cinderhouse rises at full hit points one day after it has been destroyed. Performing the Gentle Repose ritual on the creature’s remains destroys the creature completely, preventing it from using the rejuvenation power.</p><p class="flavor alt"><b>Alignment</b> Chaotic evil&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b> Languages</b> -<br/><b>Str</b> 20 (+9)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Dex</b> 15 (+6)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Wis</b> 12 (+5)<br/><b>Con</b> 18 (+8)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Int</b> 3 (0)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Cha</b> 17 (+7)</p><br/><p class="publishedIn">Published in <a href="http://www.wizards.com/default.asp?x=products/dndacc/9780786950690" target="_new">Open Grave</a>, page(s) 138.</p>
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